Scriptix
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UX/UI Design

Interfaces grounded in real user research, not just visual trends: designed to be genuinely easy to use first, and polished second.

Color swatches and UI design sketches on a desk

What's Included

check_circleUser Research
check_circleWireframing & Prototyping
check_circleInteraction Design
check_circleDesign Systems
check_circleUsability Testing
check_circleAccessibility Audits
check_circle3D & Motion Design

How We Approach It

We start with the people who'll actually use the product, not a mood board. Even a handful of real user conversations before wireframing tends to surface the two or three decisions that actually matter, rather than guessing at them later and reworking the interface after launch.

Wireframes and prototypes get tested with real users before a single pixel of final visual design happens, which means confusing flows and unclear navigation get caught when they're cheap to fix, not after development is underway.

For products that will keep growing, we build a design system alongside the interface itself: consistent components, spacing, and interaction patterns that keep new screens looking and feeling like they belong, without every addition becoming a one-off design decision.

See how this approach applies in practice: an illustrative scenario on designing a patient portal →

Built With

Figma for design and prototyping, Spline for 3D interface elements and product visualization, and the Adobe Suite where source assets call for it, backed by structured user research and usability testing, not tooling alone.

Common Questions

Can you redesign an existing product instead of starting from scratch? expand_more

Yes. Most of our design work is exactly this. We usually start with a usability audit of what exists to identify what's actually causing friction before redesigning around it.

Do you also build what you design? expand_more

We can, through our custom software development team, or hand off production-ready designs and a component library to your own engineers, whichever fits how you work.

How do you handle accessibility? expand_more

Accessibility audits are part of the process, not an add-on: contrast, keyboard navigation, and screen-reader compatibility get checked before a design is considered finished.

Got an interface that's confusing people?

Tell us where users are getting stuck and we'll help you figure out why.

Talk to Us